They’ve previously gotten on the bad side of the evil trickster god Kalzzidar, and now they’re potentially getting into some of his personal background to try and save themselves, but first the quest to help them get the info and probably objects to help them do that. Thankfully, the boredom and lack of movement for a long period of time was not an issue sorry to have doubted you, Drew!īacking up to the first half of the novel, the former NPC adventurers are sent on a quest, partially in their own interest. A classic, or at least riff thereon, fantasy narrative like this was bound to go to a major trope. I suppose it was kind of inevitable that this happen since the series is based on two premises: what happens when you focus on the NPCs in a D&D-style game and their lives when they aren’t interacting with the players, and the possibility that the world of the game and the world of the players, that is our world, might be somehow connected. About half of Drew Haye’s Noble Roots, books 5 of the Spells, Swords, & Stealth series, goes here. One of my least favorite fantasy adventure tropes is the tournament arc often there’s virtually no plot, no character development, just a lot of fights with miraculous and/or unexpected power-ups.
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